Turning on GPU Acceleration in Creator apps

Updated 10/05/2021 02:08 PM

Turning on GPU Acceleration in Creator apps


Adobe Lightroom Classic (v.10-) Adobe Media Encoder (v.15-) Adobe Photoshop (v.2020-) Adobe Premiere Pro (v.2019-) Affinity Designer (v.1.9-) Affinity Photo (v.1.9-) Agisoft Metashape (v.1.7.2-) ArchiCAD (v.24-) Autodesk Arnold 6 for Maya (2020-) Autodesk AutoCAD (v.2022-) Autodesk Maya (v.2020-) Autodesk Revit (v.2021-) Blender (v.2.8-) Cinema 4D (v.R21-) Corel Painter (v.2021-) Corel Photo-Paint (v.2020-) CorelDraw (v.2020-) D5 Render DaVinci Resolve 16 (Standard) DaVinci Resolve 17 (Standard) DaVinci Resolve Studio 16 DaVinci Resolve Studio 17 Daz Studio Pro (v.4-) DxO Nik Collection - Analog Efex Pro (v.4-) DxO Nik Collection - Color Efex Pro (v.4-) DxO Nik Collection - HDR Efex Pro (v.2-) DxO Nik Collection - Silver Efex Pro (v.2-) DxO Photolab (v.4-) elgato Game Capture HD Foundry NUKE (v.13-) Gamecaster (v.4-) GIMP (v.2.1-) Imerge Pro (v.2021+) Keyshot (v.9-) Magix Vegas Pro (v.18-) Marmoset TOOLBAG (v.4-) MODO (v.14-) NDI - Studio Monitor OBS (v.26+) Octane Render (Standalone) ON1 Photo RAW (v.2021-) REDCINE-X Pro (v.52-) Redshift Renderer for Cinema 4D Redshift Renderer for Maya 2020 Sketchup (v.2020-) Streamlabs OBS (v.1-) Substance Alchemist (v.2020-) Substance Designer (v.2019-) Substance PAINTER (v.2019-) Topaz Labs - DeNoise AI (v.3-) Topaz Labs - Gigapixel AI (v.5-) Topaz Labs - Video Enhance AI (v.2-) Topaz Studio (v.2-) Twinmotion (v.2020-) Twitch Studio (Beta-) Unity Editor (v.2019-) V-Ray GPU Next for 3ds Max V-Ray GPU Next for Maya VLC (v.3-) VRAY 5 Standalone Xsplit Broadcaster (v.3.9-)

3DS Max (v.2020-)

Enabling GPU accelerated rendering
Default app location and executable name
  • C:\Program Files\Autodesk\3ds Max 20##\3dsmax.exe
Instructions
  • Hit F10 key or select the render settings icon on the top menu bar
  • Target: select “Production Rendering Mode”
    • Renderer: select “Arnold”
    • Render Device: select “GPU”
    • Sub Tabs: select “System” tab
    • Select “Manual Device Selection”
    • Select the NVIDIA GPU(s)
  • Target: select “Interactive Rendering Mode”
    • Renderer: select “Arnold”
    • Sub tabs: select “system”
    • Render Device: select “GPU”
    • Select “Manual Device Selection”
    • Select the NVIDIA GPU(s)
  • Target: select “Active Shade Mode”
    • Renderer: select “Arnold”
    • Sub tabs: select “system”
    • Render Device: select “GPU”
    • Select “Manual Device Selection”
    • Select the NVIDIA GPU(s)

Adobe After Effects (v.2019-) Enabling GPU (CUDA) Acceleration

Default app location and executable name
  • C:\Program Files\Adobe\Adobe After Effects 20##\Support Files\AfterFX.exe
Instructions
  • File -> Project settings -> Video rendering and effects
  • Use - Mercury GPU Acceleration (CUDA)

Adobe Bridge (v.2020-)

Increasing preview quality and turning on GPU acceleration

Default app location and executable name

  • C:\Program Files\Adobe\Adobe Bridge 202#\Bridge.exe
Instructions
  • Expand “Edit” pull down menu, select “Preferences”
  • Advanced tab, select “Generate Monitor-size previews”
  • Cache tab, select “Compact Cache on Exit”
  • Thumbnails tab, deselect “Prefer Thumbnail Generation Over Preview Generation

Adobe Dimension (v.3-)

Enabling GPU rendering

Default app location and executable name
  • C:\Program Files\Adobe\Adobe Dimension\Dimension.exe
Instructions
  • Select the Show/Hide Render preview icon at the top right of the render preview window
  • Select button “Enable GPU Rendering”
  • Top navigation bar, “Edit” drop down menu and select “Preferences”
  • Scroll down and ensure that “Reduce Noise in Rendering” is selected

Adobe Illustrator (v.2019-)

Enabling GPU acceleration

Default app location and executable name
  • C:\Program Files\Adobe\Adobe Illustrator 20##\Support Files\Contents\Windows\Illustrator.exe
Instructions
  • File >> Edit >> Preferences - Performance
  • Select “GPU Performance”
  • Select “Animated Zoom”
  • Select “Real-time Drawing and Editing”
  • Click ok to apply
After opening/creating a project
  • View top menu -> Click “View using GPU”

Adobe Lightroom (v.4-)

Enabling GPU for display and image processing

Default app location and executable name
  • C:\Program Files\Adobe\Adobe Lightroom CC\lightroom.exe
Instructions
  • Edit > Preferences > Performance
  • Use Graphics Processor > Custom
    • Check “Use GPU for display”
    • Check “Use GPU for image processing”

Adobe Lightroom Classic (v.10-)

Enabling GPU for display and image processing

Default app location and executable name
  • C:\Program Files\Adobe\Adobe Lightroom Classic\Lightroom.exe
Instructions
  • Edit > Preferences > Performance
  • Camera Raw: Use Graphics Processor > Custom
    • Check “Use GPU for display”
    • Check “Use GPU for image processing ...”

Adobe Media Encoder (v.15-)

Enabling GPU (CUDA) accelerated video rendering and encoding

Default app location and executable name
  • C:\Program Files\Adobe\Adobe Media Encoder 20##\Adobe Media Encoder.exe
Instructions
  • Top navigation, Edit -> Preference
  • General -> Video Rendering
    • Select Mercury Engine GPU Acceleration (CUDA)

Adobe Photoshop (v.2020-)

Enabling GPU acceleration

Default app location and executable name
  • C:\Program Files\Adobe\Adobe Photoshop 20##\Photoshop.exe
Instructions
  • Edit -> Preference -> general -> performance
  • Use graphics processor should be checked (automatically)
  • Click advanced settings. Select Use Graphics Processor to Accelerate Computation, Use OpenCL, and Anti-alias Guides and Paths

Adobe Premiere Pro (v.2019-)

Enabling GPU (CUDA) accelerated video rendering and encoding

Default app location and executable name
  • C:\Program Files\Adobe\Adobe Premiere Pro 20##\Adobe Premiere Pro.exe
Instructions
  • When starting a new project - select “Mercury Playback Engine GPU Acceleration (CUDA)” from the “Renderer” field
  • When using an existing project - top navigation bar, “File” drop down menu, “Project Settings”, select “General”
  • Select “Mercury Playback Engine GPU Acceleration (CUDA)” from the “Renderer” field

Affinity Designer (v.1.9-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\Affinity\Designer\Designer.exe
Instructions
  • Launch application
  • Expand the “Edit” global navigation and select “Preferences”
  • Select “Performance” ensure
    • “View quality” = “Bilinear (Best quality)”
    • “Dither gradients” = checked
    • “Renderer” = NVIDIA GPU
    • “Retina rendering” = “Automatic (Best)”
    • “Hardware Acceleration: Enable OpenCL compute acceleration” = checked

Affinity Photo (v.1.9-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\Affinity\Photo\Photo.exe
Instructions
  • Launch application
  • Expand the “Edit” global navigation and select “Preferences”
  • Select “Performance” ensure
    • “View quality” = “Bilinear (Best quality)”
    • “Dither gradients” = checked
    • “Renderer” = NVIDIA GPU
    • “Retina rendering” = “Automatic (Best)”
    • “Hardware Acceleration: Enable OpenCL compute acceleration” = checked

Agisoft Metashape (v.1.7.2-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\Agisoft\Metashape Pro\Metashape.exe
Instructions
  • From the global navigation menu, select “Tools” dropdown menu, and “Preferences”
  • Select the “GPU” tab
    • Ensure that the checkbox is checked only next to the NVIDIA GPU

ArchiCAD (v.24-)

Enabling GPU accelerated rendering

Default app location and executable name
  • C:\Program Files\GRAPHISOFT\ARCHICAD 2#\ARCHICAD.exe
Instructions:
  • Select the “3D / All” tab at the top of the viewport
  • Right click anywhere in the viewport, hover over “3D Styles” and select “3D Styles” from the pull out menu
  • Select “Basic (Vectorial)” from the style menu and in “3D Engine” dropdown, select “OpenGL”
  • Select “Simple Shading (Vectorial)” from the style menu and in “3D Engine” dropdown, select “OpenGL”
  • Select “Technical Drawing” from the style menu and in “3D Engine” dropdown, select “OpenGL”
  • Select OK to save changes

Autodesk Arnold 6 for Maya (2020-)

Enabling GPU accelerated rendering and denoising

Default app location and executable name
  • C:\Program Files\Autodesk\Arnold\maya20##\arnold.exe
Instructions
  • Double check that the MtoA plugin is enabled in:
    • From the top menu, select “Windows”> “Settings/Preferences” > Plugin Manager:
  • Turn on RTX accelerated ray tracing in:
    • From the top menu, select “Windows” > “Rendering editors” > “Render Settings”
    • In the Render Settings window, select the ‘System’ tab
    • In the Render device field, select “GPU”
  • To turn on AI denoising for fast interactive rendering:
    • In the Render Settings window, select the AOVs tab
    • Expand the “OptiX Denoiser” section and check the box “Denoise Beauty AOV”
  • To switch between beauty and a denoised render:
    • Start the render by clicking on the play button in the Arnold Renderview
    • Click on the drop down menu in the Arnold RenderView: (denoise won’t appear unless you’ve started the render)

Autodesk AutoCAD (v.2022-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\Autodesk\AutoCAD 20##\acad.exe
Instructions
  • Launch app
  • Create a blank document
  • Select the Autodesk icon drop down arrow, select “options”
  • Select the “system” tab
  • Select “Graphics performance” under “Hardware Acceleration”
    • Ensure that “Hardware Acceleration” is set to “on”
    • 2D Display Settings is set to “Advanced Mode”
    • All options should be selected under 3D Display Settings

Autodesk Maya (v.2020-)

Enabling GPU acceleration

Default app location and executable name
  • C:\Program Files\Autodesk\Maya20##\bin\maya.exe
Instructions
  • Windows - > Settings/Preferences -> Preferences
  • Click “Display” category
    • In “Viewport 2.0”, select “Rendering Engine” dropdown, select “DirectX 11”
  • Click “Cached Playback” category
    • In “Cached Playback”, select “Preferred Mode” dropdown and select “Viewport Hardware Cache”
  • Click “GPU Cache” category
    • In “Advanced Display Settings:
      • UV Coordinates (uncheck)
      • Ignore UVs on GPU Cache Read/Write (uncheck)
  • Viewport caching / playback
    • To select hardware caching:
      • Right Click on the caching icon on the bottom right of the timeline to reveal options.
      • Select the caching icon on the bottom right of the timeline.
    • To turn on caching:
      • Left Click on the caching icon.
      • You should see a blue bar filling up on the timeline.
    • To turn on Dynamics Caching for nCloth and nParticle:
      • Right click on the caching icon > Select “Cache Playback Preferences”
      • Check on the Dynamics Caching option
      • You should see a red bar filling up on the timeline.
  • Red for dynamics, Blue for animation. Yellow for disabled, or unsupported.

Autodesk Revit (v.2021-)

Enabling GPU acceleration

Default app location and executable name
  • C:\Program Files\Autodesk\Revit 20##\Revit.exe
Instructions
  • File -> Options
  • Hardware tab
    • Check - “Use hardware acceleration”
    • Check - “Draw visible elements only”
  • User Interface tab
    • Check: “use hardware graphics acceleration if available

Blender (v.2.8-)

Enabling GPU accelerated rendering and denoising

Default app location and executable name
  • C:\Program Files\Blender Foundation\Blender 2.##\Blender.exe
Instructions
  • Top navigation bar, “Edit” drop down menu and select “Preferences”
  • Select “System” from the left side navigation, select “OptiX” tab under “Cycles Render Devices”
  • Select Render Properties tab, in “Render Engine” select “Cycles” and in “Device” select “GPU Compute”

Cinema 4D (v.R21-)

Enabling GPU accelerated rendering

Default app location and executable name
  • C:\Program Files\Maxon Cinema 4D R##\Cinema 4D.exe
Instructions
  • Preferences -> Substance Engine tab
    • In the switch substance engine section
    • Running Cinema 4D dropdown -> Select GPU - Direct 3D 11
  • Global nav, Render -> Edit Render Settings
  • Renderer drop down -> ProRender -> General Tab
    • Under Devices -> check “Override Global Devices Settings”
    • Under Offline Devices -> check the GPU
    • Under Preview Devices -> check the GPU

Corel Painter (v.2021-)

Enabling GPU Acceleration

NOTE: Brush Accelerator (in-app benchmark tool needs to be run before GPU can be selected in the app menu)
Default app location and executable name
  • C:\Program Files\Corel\Painter 20##\Painter 20## x64.exe
Instructions
  • Select “Edit” from global navigation menu, hover over “Preferences” and select “Performance”
  • Select “Run Brush Accelerator”
  • Select the “Use the graphics processor (GPU) to accelerate brush performance)
  • Select the NVIDIA GPU from the “Configure” drop down menu

Corel Photo-Paint (v.2020-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\Corel\CorelDRAW Graphics Suite 20##\Programs64\CorelPP.exe
Instructions
  • Select the settings cog icon, select “Global”
  • Select “Use GPU to accelerate upsampling”

CorelDraw (v.2020-)

Enabling GPU acceleration

Default app location and executable name
  • C:\Program Files\Corel\CorelDRAW Graphics Suite 20##\Programs64\CorelDRW.exe
Instructions
  • Select the settings cog icon, select “Global”
  • Select “Use GPU to accelerate upsampling”

D5 Render

Enabling GPU accelerated rendering and AI upscaling

Default app location and executable name
  • C:\Users\NVIDIA\AppData\Roaming\D5 Render\d5_launcher.exe
Instruction
  • For RTX GPUs, select DLSS tab at top of UI, and select “NVIDIA DLSS On”

DaVinci Resolve 16 (Standard)

Enabling GPU (CUDA) accelerated effects and video processing

Default app location and executable name
  • C:\Program Files\Blackmagic Design\DaVinci Resolve\Resolve.exe
Instructions
  • Davinci Resolve global nav drop down -> Preferences
  • Memory and GPU tab, GPU Configuration section.
    • GPU Processing Mode - select “CUDA”
    • GPU selection mode - select “auto”
    • Select Use GPU Scopes
  • Decode Options tab,
    • Select: Use GPU for Blackmagic RAW decode
    • Use GPU for R3D, select drop down menu and select “Decompression and debayer”

DaVinci Resolve 17 (Standard)

Enabling GPU (CUDA) accelerated effects and video processing

Default app location and executable name
  • C:\Program Files\Blackmagic Design\DaVinci Resolve\Resolve.exe
Instructions
  • Davinci Resolve global nav drop down -> Preferences
  • Memory and GPU tab, GPU Configuration section.
    • Select “Auto” next to GPU Processing Mode and GPU Selection
  • Decode Options tab,
    • Select: Use GPU for Blackmagic RAW decode
    • Use GPU for R3D, select drop down menu and select “Decompression and debayer”

Davinci Resolve Studio 16

Enabling GPU (CUDA) accelerated effects and video processing

Default app location and executable name
  • C:\Program Files\Blackmagic Design\DaVinci Resolve\Resolve.exe
Instructions
  • Davinci Resolve global nav drop down -> Preferences
  • Memory and GPU tab, GPU Configuration section.
    • Select GPU processing mode drop down, select CUDA
    • Decode Options tab,
      • Select: Use GPU for Blackmagic RAW decode
      • Select Decode H.264/H.265 using hardware acceleration
        • Select NVIDIA
      • Use GPU for R3D, select drop down menu and select “Decompression and debayer”

Davinci Resolve Studio 17

Enabling GPU (CUDA) accelerated effects and video processing

Default app location and executable name
  • C:\Program Files\Blackmagic Design\DaVinci Resolve\Resolve.exe
Instructions
  • Davinci Resolve global nav drop down -> Preferences
  • Memory and GPU tab, GPU Configuration section.
    • Select “Auto” next to GPU Processing Mode and GPU Selection
  • Decode Options tab
    • Select: Use GPU for Blackmagic RAW decode
    • Select Decode H.264/H.265 using hardware acceleration
      • Select NVIDIA
    • Use GPU for R3D, select drop down menu and select “Decompression and debayer”

Daz Studio Pro (v.4-)

Enabling GPU Acceleration and Denoising

Default app location and executable name
  • C:\Daz 3D\Applications\64-bit\DAZ 3D\DAZStudio4\DAZStudio.exe
Instructions
  • On the left panel, select “Render Settings” tab > “Advanced” tab > Ensure NVIDIA Iray is selected as the Engine at the top
  • Under “Photoreal Devices” and “Interactive Devices”, only the GPU should be checked. CPU and OptiX Prime Acceleration are both unchecked.
  • On the left panel, select “Draw Settings” tab > “Editor” tab > Ensure NVIDIA Iray is selected as the DrawStyle at the top
  • On the left panel, select “Draw Settings” > “Editor” select “Filtering” menu
    • Ensure both “Post Denoiser Available” and “Post Denoiser Enable” are set to “On”

DxO Nik Collection - Analog Efex Pro (v.4-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\DxO\Nik Collection\Analog Efex Pro 4.exe
Instructions
  • Select settings, expand GPU tab, select “Use GPU for image processing”

DxO Nik Collection - Color Efex Pro (v.4-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\DxO\Nik Collection\Color Efex Pro 4.exe
Instructions
  • Select settings, expand GPU tab, select “Use GPU for image processing”

DxO Nik Collection - HDR Efex Pro (v.2-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\DxO\Nik Collection\HDR Efex Pro 2.exe
Instructions
  • Select settings, expand GPU tab, select “Use GPU for image processing”

DxO Nik Collection - Silver Efex Pro (v.2-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\DxO\Nik Collection\Silver Efex Pro 2.exe
Instructions
  • Select settings, expand GPU tab, select “Use GPU for image processing”

DxO Photolab (v.4-)

Enabling GPU acceleration

Default app location and executable name
  • C:\Program Files\DxO\DxO PhotoLab 4\DxO.PhotoLab.exe
Instructions (NOTE: NVIDIA GPU not available to select in UI until after the first app close):
  • On the global navigation, select “Edit” and select “Preferences” from the pull down menu
  • Select the “Performance” tab
  • Under “DeepPRIME acceleration select the NVIDIA GPU
  • Under “Display and process” select “Enable OpenCL”

elgato Game Capture HD

Enabling GPU Accelerated Encode and Decode

Default app location and executable name
  • C:\Program Files\Elgato\GameCapture\GameCapture.exe
Instructions
  • Click settings cog icon at top right hand corner of UI
  • Select “Advanced” tab, “Video Codec”
    • “Decoder” - select NVIDIA GPU
    • “Encoder” - select NVIDIA GPU
    • Set Slider to “Highest Quality”

Foundry NUKE (v.13-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\Nuke13.0v1\Nuke13.0.exe
Instructions
  • Launch application
  • Select “Edit” global navigation menu, select “Preferences”
  • On the left side nav under “Performance” select “Hardware”
    • “Default blink device” - select NVIDIA GPU

Gamecaster (v.4-)

Enabling GPU accelerated encoding

Default app location and executable name
  • C:\Program Files (x86)\Gamecaster\gamecaster.exe
Instructions
  • Select the settings icon on the bottom right
  • Select “Advanced” tab
  • Processing Mode: select “Standard (Uses GPU)”

GIMP (v.2.1-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\GIMP 2\bin\GIMP-2.10.exe
Instructions
  • Enable Experimental Features
    • Right click the GIMP shortcut on your desktop and select “properties”
    • Select the “shortcut” tab, and paste “--show-playground” to the end of the text in the target text box
  • Global navigation, select “Edit” drop down menu
    • Select “Preferences”
    • Navigate to the “Playground” tab
    • Hardware Acceleration - select “Use “OpenCL”

Imerge Pro (v.2021+)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\FXHOME\Imerge Pro\Imerge Pro.exe
Instructions
  • Launch app
  • Select “Settings” at the top right side of the UI
  • On the “General” tab, select “Clear” icon under GPU
  • Select “save” icon

Keyshot (v.9-)

Enabling GPU accelerated rendering

Default app location and executable name
  • %localappdata%\KeyShot##\bin\keyshot.exe
Instructions
  • File >> Edit >> Preferences - Interface
  • Check - Use GPU (enable effects)
Use GPU for Rendering
  • Click “GPU” button from top ribbon menu.

Magix Vegas Pro (v.18-)

Enabling GPU accelerated rendering

Default app location and executable name
  • C:\Program Files\VEGAS\VEGAS Pro ###\vegas180.exe
Instructions
  • From global nav, select “Options” pull down, and select “Preferences”
  • Select “General” tab, check “use GPU for processing for ACES color management”
  • Select “Video” tab, at “GPU acceleration of video processing”, select “Optimal - NVIDIA Corp”

Marmoset TOOLBAG (v.4-)

Enabling GPU and RTX Accelerated Rendering

Default app location and executable name
  • C:\Program Files\Marmoset\Toolbag 4\toolbag.exe
Instructions
  • Launch application
  • Expand “Edit” global navigation menu and select “Preferences”
  • For non-Pascal 10XX/Non-RTX GPUs (Legacy)
  • For Pascal 10XX/RTX GPUs
    • Select Accelerated / RTX

MODO (v.14-)

Enabling GPU accelerated rendering and denoising

Default app location and executable name
  • C:\Program Files\Foundry\Modo\14.0v2\modo.exe
Instructions
  • In the Shader Tree, select your Render item.
  • This opens this render item's Properties.
  • In the Frame sub-tab, set Renderer to mPath.
  • In the Settings sub-tab, select your Ray Tracing Engine.
  • Denoising: Select the Final Color Output in the Shader Tree
  • Switch denoising to NVIDIA Optix

NDI - Studio Monitor

Enabling GPU Acceleration (HW accelerated and decode and encode)

Default app location and executable name
  • C:\Program Files\NDI.tv\NDI 4 Tools\Studio Monitor\Application.Network.StudioMonitor.x64.exe
  • During install ensure the following tools are selected
    • Studio Monitor
    • NDI|HX v1 Drivers
    • Video Codecs
Instructions
  • Launch Studio Monitor App
  • Right click on the monitor or mouse over the monitor window until the setting icon appears on the top left of the window, click on the icon
  • Mouse over “Settings” -> “Video” and select “Allow HW Acceleration”

OBS (v.26+)

Enabling GPU accelerated encoding

Default app location and executable name
  • App path/executable
    • C:\Program Files\obs-studio\bin\64bit\obs64.exe
Instructions
  • Select “Settings” button at the bottom right of the screen
  • Select “Output” section on the left side nav. Under Output Mode select “Advanced”
  • In Streaming tab
    • Encoder: select “Hardware (NVENC)”
    • Turn on Psycho Visual Turning and Look Ahead
    • Set Max B-Frames -> 3
    • Leave other settings in default:
      • Rate Control: CBR.
      • Keyframe Interval: 0
      • Preset: Quality
      • Profile: high
  • Under Recording:
    • Encoder: NVIDIA NVENC H.264 (new)
    • Recording Format: select “mp4”
    • Turn on Look Ahead and Psycho Visual Tuning
    • Increase Max B-frames to 3.
    • Leave other settings in default:
      • Select Quality profileRate Control: CQP.
      • CQ Level: 20
      • Keyframe Interval: 0
      • Preset: Quality
      • Profile: high

Octane Render (Standalone)

Enabling GPU and RTX accelerated rendering

Default app location and executable name
  • C:\Program Files\OTOY\OctaneRender\octane.exe
Instructions
  • File -> Preferences
  • Select “Devices” -> make sure both GPUs (all NVIDIA GPUs are selected for render)
  • RTX Backend -> select Use RTX acceleration

ON1 Photo RAW (v.2021-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\ON1\ON1 Photo RAW 20##\ON1 Photo RAW 20##.exe
Instructions
  • Select the “Edit” global navigation menu, select “Preferences”
  • Select “System” tab
  • Under “Performance” sub-menu
    • “Fast Panning” = checked
    • “Fast Preview” = checked
    • “GPU Render” = checked

REDCINE-X Pro (v.52-)

Enabling GPU (CUDA) accelerated video processing

Default app location and executable name
  • C:\Program Files\REDCINE-X PRO 64-bit\REDCINE-X PRO.exe
Instructions
  • Gobal nav, Edit -> Preferences
  • System tab
    • Select “CUDA” from dropdown menu under GPU Mode Selection
Redshift Renderer for Cinema 4D
Enabling Optix (RT/AI) on Experimental (public) Redshift build
Instructions
  • Install Cinema 4D
  • After installing Redshift Renderer for Cinema 4D. Launch Cinema 4D
  • Select Render setting -> in “Render Using” select Redshift
  • Click “Redshift” renderer to ensure the menu UI updates, then click “System”
  • Scroll down in the menu UI and select “Experimental features” and check the box next to “Enable Optix RT…”

Redshift Renderer for Maya 2020

Enabling GPU accelerated rendering

Instructions
  • Download install Redshift Renderer for Maya and then launch Maya
  • Render Setting -> “Render Using” select “Redshift” select “System” tab
    • Under “Experimental Options” -> select “Enable Optix RT on supported GPUs”
    • Under “Global Preferences” select all NVIDIA GPUs

Sketchup (v.2020-)

Enabling GPU acceleration

Default app location and executable name
  • C:\Program Files\SketchUp\SketchUp 20##\SketchUp.exe
Instructions
  • Top menu, “Window”, select “preferences”
  • Left side navigation select “Open GL”
  • Nothing to deselect or select
  • Automatically selects GPU, Multi sample 4x
  • Graphics card details: indicates the GPU

Streamlabs OBS (v.1-)

Enabling GPU accelerated encoding

Default app location and executable name
  • C:\Program Files\Streamlabs OBS\Streamlabs OBS.exe
Instructions
  • Select “Settings” cog at the bottom left of the screen
  • Select “Output” section on the left side nav. Under Output Mode select “Advanced”
  • Under streaming
    • Select Encoder: “NVIDIA NVENC H.264 (new)”
    • Psycho Visual Turning
    • Look Ahead: on
    • B-Frames -> 3
    • Leave other settings in default:
      • Rate Control: CBR
      • Keyframe Interval: 0
      • Preset: Quality
      • Profile: high
  • Recording tab
    • Encoder: NVIDIA NVENC H.264 (new)
    • Recording format -> select MP4
    • User stream encoder
    • Leave other settings in default:

Substance Alchemist (v.2020-)

Enabling AI Powered Image to Material

Default app location and executable name
  • C:\Program Files\Allegorithmic\Substance Alchemist\Substance Alchemist.exe
Instructions
  • Full GPU/CUDA acceleration on by default, no initialization required
  • Turning on AI Powered Image to Material
    • Drag ANY image file to the right side of the UI, that will make the Image to Material UI pop up
    • Click the drop down under the Image to material icon and select “AI powered” from the drop down menu
    • Click ok

Substance Designer (v.2019-)

Enabling GPU and RTX acceleration

Default app location and executable name
  • C:\Program Files\Allegorithmic\Substance Designer\Substance Designer.exe
Instructions
  • (v2020.2+) Upon launch, select substance engine “Direct3D 11”
  • Navigate to “Edit” -> select “Preference”
  • Select “Bakers” from the left side menu (GTX 10 series and RTX GPUs)
    • Select “Enable GPU raytracing”
  • Select “IRAY” tab (all GPUs)
    • Deselect “CPU”
    • Select the NVIDIA GPU
  • Click OK to accept changes.
  • Project dependent: When creating a substance user should select Renderer in the viewport and choose IRay

Substance PAINTER (v.2019-)

Enabling GPU and RTX acceleration

Default app location and executable name
  • C:\Program Files\Allegorithmic\Substance Painter\Substance Painter.exe
Instructions
  • “Edit” -> “Settings”
  • Enable GPU Raytracing under General -> Baking Options = Checked on by default
  • Scroll down to “Iray hardware”
  • Select both CPU and GPU options

Topaz Labs - DeNoise AI (v.3-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\Topaz Labs LLC\Topaz DeNoise AI\Topaz DeNoise AI.exe
Instructions:
  • Launch the application
  • From the global navigation menu, select “File” dropdown, select “Preferences”
  • At “AI Processor” option, ensure that the NVIDIA GPU is selected
v

Topaz Labs - Gigapixel AI (v.5-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\Topaz Labs LLC\Topaz Gigapixel AI\Topaz Gigapixel AI.exe
Instructions
  • Launch the application
  • From the global navigation menu, select “File” dropdown, select “Preferences”
  • Under Application, at “Use maximum quality AI models” = radio button “on”
  • At “Enable discrete GPU” = radio button “on”

Topaz Labs - Video Enhance AI (v.2-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\Topaz Labs LLC\Topaz Video Enhance AI\Topaz Video Enhance AI.exe
Instructions
  • Launch the application
  • From the global navigation menu, select “File” dropdown, select “Preferences”
  • At “AI Processor” option, ensure that the NVIDIA GPU is selected

Topaz Studio (v.2-)

GPU Acceleration

Default app location and executable name
  • C:\Program Files\Topaz Labs LLC\Topaz Studio 2\Topaz Studio 2.exe
Instructions
  • No GPU options, to view which GPU is being used, select Help from the global navigation, and select “Graphics Info”

Twinmotion (v.2020-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\Epic Games\Twinmotion20##\twinmotion.exe
Instructions
  • Select “Edit” from global navigation: select “Preferences”
  • Select “Quality” from the top navigation: select “Automatic setup”

Twitch Studio (Beta-)

Enabling GPU accelerated encoding

Default app location and executable name
  • C:\Users\”PC Name”\AppData\Roaming\Twitch Studio\Bin
Instructions
  • Select File -> “Settings” at the top right of the screen
  • Select “Strea” from the menu
  • Encoder -> select NVIDIA NVENC (automatically selected)
  • Settings configured by default are acceptable

Unity Editor (v.2019-)

Enabling GPU and RTX accelerated ray tracing

Default app location and executable name
  • C:\Program Files\Unity\Hub\Editor\20##\Editor\Unity.exe
  • Each build has a different version number folder
Instructions
  • Create a new 3D project
  • Select “Window” drop down menu, hover over “Rendering” and select “Lighting Settings”
  • Select “Scene” tab, scroll down and select “Progressive GPU (preview)” at “Lightmapper”
  • At “Direct Denoise” select “Optix”
  • At “Indirect Denoise” select “Optix”
  • Select “Auto Generate” at the bottom of the window

V-Ray GPU Next for 3ds Max

Enabling GPU accelerated rendering and denoising

Instructions
  • Download and Install V-Ray GPU Next plugin for 3ds Max
  • Launch 3ds Max
  • Type F10 (or click the Render Setup icon) to open the “Render Setup” window
  • Then in the “Renderer” field, select “V-Ray GPU Next, update 2”.
  • Select the “Perf.” tab and expand the “V-Ray GPU Renderer Devices Select” section.
  • Then in the “Engine Type” field, select “RTX” and under “Device name” select the NVIDIA RTX GPU you have installed.

V-Ray GPU Next for Maya

Enabling GPU accelerated rendering and denoising

Instructions
  • Download and Install V-Ray GPU Next plugin for Maya
  • Launch Maya
  • In Maya, select Render > Render Settings.
  • In the Render Settings window, in the “Render Using” field, select “V-Ray”. Select the V-ray Tab.
  • In the “Production Renderer” section, set the Production Engine to RTX
  • The “V-Ray render devices selection” section will appear below. You can then select your NVIDIA RTX GPU.

VLC (v.3-)

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files (x86)\VideoLAN\VLC\vlc.exe
Instructions
  • Select “Tools” from global navigation menu
  • Select “Preferences”
  • Select the “Input/codecs” tab
  • Hardware-accelerated decoding drop down, select “Direct3D11 Video Acceleration”

VRAY 5 Standalone

Enabling GPU Acceleration

Default app location and executable name
  • C:\Program Files\Chaos Group\V-Ray\Standalone for x64\bin\vray_gpu_device_select.exe
Instructions
  • Launch application
    • Select NVIDIA GPU device
    • Deselect CPU
    • Select: “Set devices”
    • Exit application after confirmation text appears

Xsplit Broadcaster (v.3.9-)

Enabling GPU accelerated encoding

Application Path
  • C:\Program Files (x86)\SplitmediaLabs\XSplit Broadcaster\x64\XSplit.Core.exe
Instructions
  • Global Navigation “Tools” dropdown, select “Settings”
  • Select “Advanced” tab
  • Video processing mode: select “Prefer GPU for video processing”
  • Select “Ok”

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