How can I access advanced network streaming stats for GeForce NOW?

Updated 09/29/2021 01:15 PM

How can I access advanced network streaming stats for GeForce NOW


On a PC press Control + Alt + F6 when you are playing a game to see advanced streaming stats. Please note some notebooks may require you to press a fn key to access F6.

On a Mac, Press Option + Command + F6 at any time to see advanced streaming stats. The network stats will look similar to the picture below. Please note on a MacBook you may need to press fn + 6 to for the F6 command.

First Line:

  • Seat: #### (#####) - zone where the game seat is located. (Requested region for streaming)
  • #### - type of GPU used on the server for this session

Second Line:

  • Game: CMS ###### - ID of the app that is being streamed

Third Line:

  • Current ###x###@XX - current streaming resolution and fps, which may vary due to network conditions
  • Default ###x###@XX - default streaming resolution and fps for the session

Fourth Line:

  • Network #### - client network connection type (e.g Ethernet, 5/2.4GHz Wifi)
  • RTD ###ms – round trip delay from client to server
  • FL ### (###) - total frame loss during the session (and in the last reporting interval)
  • PL ### (###) - total packet loss during the session (and in the last reporting interval). note, there may be more than one packet per video frame
  • J #.###ms – average network packet jitter
  • Bitrate ##mb – average streaming rate
  • BWU ##% - bandwidth utilization as percentage.

Fifth Line:

  • frame ######## - ~frame number
  • FT ###ms – average frame-to-frame receive time from server
  • B #### – ‘begin’ time – the latency between receipt of packet to start of processing
  • D #### – ‘decode’ time – the latency from begin to decode complete
  • RB #### -‘renderBegin’ time - the latency from decode complete to render begin
  • R #### – ‘render’ time – the latency from render begin to render complete
  • P #### – ‘present’ time – the latency from render complete to post-swap-buffers
  • T #### – ‘total’ time – add up all of the above for total latency through the client
  • Q ### - ‘q score’ – or Quality score represents the overall streaming quality that the user is currently experiencing, where 100 is perfect and values near 0 are unplayable

Sixth Line:

  • Client: #### - operating system of the client (e.g. Windows, macOS)
  • #### - client build info
  • Resolution ###x### - client window resolution, which in full screen means the resolution of the system.

Seventh Line:

  • CPU ##.#% - the percentage of 1 core the process is using. (> 100% means using more than 1 core). Should be similar to Activity Monitor on mac.
  • Input alt|sdl|rel|local - alt: using direct input events from system, sdl: using input events from SDL library, rel: using relative mouse movements, local: using system hardware cursor
  • (###) - number of input events processed
  • Renderer ##### - type of renderer used to render the video - gl, mtl, dx9, dx11, gl-asy

On Android and SHIELD, Two-Finger double tap or hold LT and LB while closing the on screen controls (Hold START to open the On screen controls)

On Chromebooks, press Ctrl + Alt + F6. To press F6, see these instructions.

First Line:

  • ###fps – average frame decode rate, based on number of frames decoded and time taken. There is a standard stats defination in webrtc, but not yet implemented.
  • j:#.###ms – average network packet jitter
  • r:##Mbps – average streaming rate [avg bytes received per second] in Mb
  • bwu:## - bandwidth utilization as percentage.

Second Line:

  • fd: The total numbers of frame decoded.

On iOS and iPadOS two-Finger double tap the screen.

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