How to Enable Image Sharpening in the NVIDIA Control Panel

Updated 11/26/2019 08:44 AM
How to Enable Image Sharpening in the Control Panel

The Image Sharpening filter that was first released in NVIDIA Freestyle has now been added to the NVIDIA Control Panel.  This addition provides an easy one-click method of applying Image Sharpening globally to all DirectX 9, 10, 11, 12, Vulkan and OpenGL games. Like the Freestyle filter, sharpness can be adjusted on a per-game basis, or you can apply it globally for all supported titles.

How to Enable Image Sharpening:
  • To set up image sharpening globally for all games, go to the NVIDIA Control Panel > Manage 3D Settings > Global Settings
 
How to Enable or Disable Image Sharpening on a per app basis. 
  • To enable or disable image sharpening for a specific game, go to the NVIDIA Control Panel > Manage 3D Settings > Program Settings. Simply select the game you’d like the modify from the drop-menu and apply the desired settings. This overrides the global image sharpening setting. 
  • If you are unable to find the program, click on Add and choose the desired application, and Add Selected Program
 
How to Enable GPU Upscale 
  • You can use your GPU to render at a lower resolution and scale to native for higher performance. To set up image sharpening globally for all games, go to the NVIDIA Control Panel > Manage 3D Settings > Global Settings > Image Sharpening > and select "GPU Scaling"
  • Once upscaling is enabled, all resolutions at or below your native resolution will be upscaled by the GPU. For instance, if you have a 2560x1440 display, but set your game resolution to 1920x1080 because the game is too demanding for your current GPU, we’ll upscale the game’s graphics to 2560x1440 using a high-quality scaler, and then add a dose of sharpening to improve clarity of upscaled images.
 
Currently, the following limitations apply:
  • Scaling is not supported on MSHybrid systems.
  • HDR displays driven by pre-Turing GPUs will not support scaling
  • Scaling will not work with VR
  • Scaling will not work with displays using YUV420 format.
  • Scaling uses aspect ration scaling and will not use integer scaling
  • Sharpening will not work with HDR displays
  • GPU scaling engages when games are played only in full-screen mode, and not in windowed or borderless windowed mode.
  • Some G-SYNC displays have a 6-tap/64-phase scaler which scales better than that offered by Turing's 5-tap/32-phase scaler.
  • To avoid accidentally triggering scaling by applications or DWM, first change to the desired (<native) resolution from the NVIDIA Control Panel and then launch the application.
  • Turing's 5-tap upscaler may not engage on certain monitors, based on the monitor's vblank timing.
  • Turing's 5-tap upscaler may not engage if the input resolution is greater than 2560px in either the x or y dimension.
  • Scaling is turned off automatically when switching display devices.
  • "Restore Defaults" option in the control panel currently does not revert the upscaling resolution. 

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