OpenGL Viewport Scaling Problem in Horizontal Span mode

Answer ID 2156
Published 02/29/2008 05:59 PM
Updated 05/12/2010 05:36 PM

With nView Horizontal Span mode enabled, when opening an OpenGL in a viewport, the model image is scaled too large to fit in the viewport. The problem occurs with such applications as Maya 5.0 and 3D Studio MAX 4.26.


This is not an NVIDIA bug, but a limitation in the application's ability to properly maintain the aspect ratio in Horizontal Span mode.

 

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